“Game:bit”的版本间的差异
来自Labplus盛思维基百科
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! style="background:#7dc2f5"|Python示例 | ! style="background:#7dc2f5"|Python示例 | ||
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− | | 双轴按键游戏摇杆 ||三路模拟输出, | + | | 双轴按键游戏摇杆 ||三路模拟输出,输出值分别对应(X,Y)双轴偏移量和Z轴;<br />按下的输出模拟量800~850,松开输出模拟量1023|| X轴->P2<br /> Y轴->P1<br />Z按键->P0 || 获取x轴偏移量: pin2.read_analog()<br />获取z按键模拟量: pin0.read_analog() |
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2018年8月24日 (五) 15:50的版本
概述
microbit拓展游戏手柄。拥有丰富的输入按键、双轴游戏摇杆、震动马达、无源蜂鸣器。结合microbit可以有多样的玩法,增加microbit编程的趣味性!
技术参数
- 输入电源:3V(2节7号干电池)
- PCI插槽可插入microbit作主控
- 拥有丰富的按键、双轴摇杆、震动马达、无源蜂鸣器
使用教程
game:bit | 说明 | micro:bit引脚 | Python示例 |
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双轴按键游戏摇杆 | 三路模拟输出,输出值分别对应(X,Y)双轴偏移量和Z轴; 按下的输出模拟量800~850,松开输出模拟量1023 |
X轴->P2 Y轴->P1 Z按键->P0 |
获取x轴偏移量: pin2.read_analog() 获取z按键模拟量: pin0.read_analog() |
Y/X/B/A按键 | 当Y按下按键输出模拟量0~50, 松开输出模拟量1023 当X按下按键输出模拟量200~250, 松开输出模拟量1023 |
P0 | pin0.read_analog() |
「START」按键 | 「START」按键连接microbit的BUTTON_A,功能与microbit的A按键功能相同 | BUTTON_A(P5) | button_a.is_pressed()==True #当「START」按键按下 |
「SElECT」按键 | 「SElECT」按键连接microbit的BUTTON_B,功能与microbit的B按键功能相同 | BUTTON_B(P11) | button_b.is_pressed()==True #当「SELECT」按键按下 |
震动马达 | 输入高电平,触发震动马达,低电平停止震动 | P16 | Pin16.write_digital(1) #震动开启 Pin16.write_digital(0) #停止震动 |
无源蜂鸣器 | 设置频率或音阶,可发出对应频率的电子声音 | P8 | music.pitch(1000,1000,pin8) #蜂鸣器发出1KHz,持续1秒的声音 |
应用示例
无线遥控器
可利用microbit的无线功能,发送game:bit的按键数据。另外一块microbit接收数据后,作出响应。达到无线遥控的功能。可应用在无线遥控手柄的场景上。
- game:bit & micro:bit发送端程序:
from microbit import * import radio def getKeyVal(): key = 0 btVal = pin0.read_analog() if (btVal < 70): key = 1 # button Y elif (btVal < 270 and btVal > 130): key = 2 # button X elif (btVal < 470 and btVal > 330): key = 3 # button B elif (btVal < 670 and btVal > 530): key = 4 # button A elif (btVal < 870 and btVal > 730): key = 5 # rocker button if button_a.is_pressed(): key = 6 # button start if button_b.is_pressed(): key = 7 # button select return key radio.config(length=32, queue=3, channel=7, power=0, data_rate=radio.RATE_1MBIT) radio.on() while True: sendBuff = [0,0,0,0,0,0] tmp = pin2.read_analog() # axix x sendBuff[0] = tmp & 0xff sendBuff[1] = (tmp >> 8) & 0xff tmp = pin1.read_analog() # axis y sendBuff[2] = tmp & 0xff sendBuff[3] = (tmp >> 8) & 0xff tmp = getKeyVal() # button val sendBuff[4] = tmp & 0xff sendBuff[5] = (tmp >> 8) & 0xff radio.send_bytes(bytearray(sendBuff)) #print(sendBuff) sleep(50)
- micro:bit接收端程序:
from microbit import * import radio radio.config(length=32, queue=3, channel=7, power=0, data_rate=radio.RATE_1MBIT) radio.on() while True: tmp = radio.receive_bytes() if (tmp != None): x = (tmp[1]<<8)|tmp[0] y = (tmp[3]<<8)|tmp[2] key = (tmp[5]<<8)|tmp[4] #print(x) #print(y) #print(key)
走迷宫
game:bit手柄和micro:bit的led屏互动的小游戏!通过game:bit的摇杆控制来行走迷宫,趣味十足!
gamebit_maze例程下载
- 以下迷宫图,从黄色点启始,蓝色点为出口。也可通过修改maze[]数组,设计自己的迷宫图!
""" A simple maze program. You are the flashing dot and can walk around using the accelerometer. """ import microbit from microbit import * import music d = microbit.display # the maze data, as binary numbers (outside walls are added automatically) maze = [ 0b1111111111111111, 0b0011110101001001, 0b1000010101011101, 0b1110110100000000, 0b1100000111110111, 0b1001011101000001, 0b1011010001011101, 0b1010000100000101, 0b1000111111101101, 0b1010110001000111, 0b1010000100010001, 0b1010101111010111, 0b1010101101010001, 0b1010100100011101, 0b1000110111011001, 0b1111111111111011, ] def getRockerVal(): Dir = 0 val1 = pin1.read_analog() val2 = pin2.read_analog() if val1 > 750: Dir = 1 #up elif val1 < 250: Dir = 2 #down elif val2 < 250: Dir = 3 #left elif val2 > 750: Dir = 4 #right print(Dir) return Dir def get_maze(x, y): if 0 <= x < 16 and 0 <= y < 16: return (maze[y] >> (15 - x)) & 1 else: return 1 def draw(x, y, tick): img = microbit.Image(5,5) for j in range(5): for i in range(5): img.set_pixel(i, j, get_maze(x + i - 2, y + j - 2)*5) # draw the player, flashing img.set_pixel(2, 2, (tick & 1)*4+5) d.show(img) def main(): x = 0 y = 1 tick = 0 while True: dir = getRockerVal() tick += 1 if tick == 4: # walk around, with collision detection tick = 0 if dir == 4 and get_maze(x + 1, y) == 0: x += 1 elif dir == 3 and get_maze(x - 1, y) == 0: x -= 1 elif dir == 2 and get_maze(x, y + 1) == 0: y += 1 elif dir == 1 and get_maze(x, y - 1) == 0: y -= 1 x = min(15, max(0, x)) y = min(15, max(0, y)) # draw the maze draw(x, y, tick) microbit.sleep(50) if (x == 15 and y == 3) or (x==13 and y==15): music.play(music.NYAN, pin = pin8) x = 0 y = 1 tick = 0 main()